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In an accessible style that will appeal to the professional, student and laymen, the authors explain the methods for creating and simulating clothes for virtual humans. The text draws on a number of related fields such as computer graphics, algorithmics, computational geometry, simulation,...
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In an accessible style that will appeal to the professional, student and laymen, the authors explain the methods for creating and simulating clothes for virtual humans. The text draws on a number of related fields such as computer graphics, algorithmics, computational geometry, simulation, modeling, animation, visualization, and virtual reality.
ascunde descrierea
- Editură: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
- Cod:
- Anul publicării: 2012
- Limba: Engleză
- Legarea: Broșată
- Număr de pagini: 283
- Lățimea ambalajului: 25.6 cm
- Înălțimea ambalajului: 20.3 cm
- Adâncimea ambalajului: 1.4 cm
- Greutatea ambalajului: 660 g
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