articole
(gol)
About the Author and Technical Reviewers
Acknowledgments
Introduction
Part I: Learning to Program
Chapter 1: Not All Snakes Slither
Chapter 2: Calculations and Variables
Chapter 3: Strings, Lists, Tuples, and Maps
Chapter 4: Drawing with Turtles
Chapter 5: Asking Questions with if and else...
citește totul
About the Author and Technical Reviewers
Acknowledgments
Introduction
Part I: Learning to Program
Chapter 1: Not All Snakes Slither
Chapter 2: Calculations and Variables
Chapter 3: Strings, Lists, Tuples, and Maps
Chapter 4: Drawing with Turtles
Chapter 5: Asking Questions with if and else
Chapter 6: Going Loopy
Chapter 7: Recycling Your Code with Functions and Modules
Chapter 8: How to Use Classes and Objects
Chapter 9: Python's Built-In Functions
Chapter 10: Useful Python Modules
Chapter 11: More Turtle Graphics
Chapter 12: Using tkinter for Better Graphics
Part II: Bounce!
Chapter 13: Beginning Your First Game: Bounce!
Chapter 14: Finishing Your First Game: Bounce!
Part III: Mr. Stick Man Races for the Exit
Chapter 15: Creating Graphics for the Mr. Stick Man Game
Chapter 16: Developing the Mr. Stick Man Game
Chapter 17: Creating Mr. Stick Man
Chapter 18: Completing the Mr. Stick Man Game
Afterword: Where to Go from Here
Appendix: Python Keywords
Glossary
Index
ascunde descrierea
- Editură: No Starch Press
- Cod:
- Anul publicării: 2013
- Limba: Engleză
- Legarea: Broșată
- Număr de pagini: 344
- Lățimea ambalajului: 17.9 cm
- Înălțimea ambalajului: 23.8 cm
- Adâncimea ambalajului: 2.1 cm
- Greutatea ambalajului: 748 g
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