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Traces the development of video gaming from its origins in hacker circles to its status as a $20 billion global cultural industry. This book intends to debunk cyber-guru optimism about globally networked digital communications by analysing the management practices of the corporations that...
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Traces the development of video gaming from its origins in hacker circles to its status as a $20 billion global cultural industry. This book intends to debunk cyber-guru optimism about globally networked digital communications by analysing the management practices of the corporations that designed and marketed video games to youthful audiences.
ascunde descrierea
- Editură: McGill-Queen's University Press
- Cod:
- Anul publicării: 2003
- Limba: Engleză
- Legarea: Broșată
- Număr de pagini: 376
- Lățimea ambalajului: 23 cm
- Înălțimea ambalajului: 15.6 cm
- Adâncimea ambalajului: 2.8 cm
- Greutatea ambalajului: 526 g
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